Fixed invisible building layers at the Pelican Town park. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. Replaced mahogany trees with fir trees near Grandpa's Shed on Grandpa's Farm (GF). Fixed an issue where spouse objects would not appear on IF2R. Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. Edited several low heart dialogue entries for Claire. Laid out path work for future recolor mods. Stardew Valley ExpandedSVE FlashShifter NPC SVE ModDrop Nexus Mods Grandpa's Farm 2 Immersive Farm 2 the Nexus ModsSVEModDropSVE 1.5SVE1.11.6 Fixed a tile on IF2R that would prevent players tilling it in. Fixed an issue where there was a stray tree shadow in the Joja takeover of Pelican Town. 09-15-2020: Custom NPC Fixes and Custom Music are no longer bundled within the SVE folder. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Removed the "Smaller Desert" configuration. Fixed an issue where players couldn't trigger Marlon's event where he gifts the sewer key. It can be started once players have the skull key and rusty key in possession (instead of reaching perfection). Fixed an issue where some players couldn't unlock the warp point to Aurora Vineyard if they were rooming with Apples. Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. Received by mail the day after entering the Skull Cavern. Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map. Added Claire, Camilla, Isaac, Alesia, and Scarlett as 'antisocial NPCs'. Starfish and clownfish are now compatible with the More Fish mod. Stardew Valley is an open-ended country-life RPG! It will allow you to quickly return to any elevator doors you've discovered. Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum. Nerfed forage spawns. Added a new configuration called "Mountain Minecart" (default = false). Nerfed dodge chances of Crimson Badlands monsters. Fixed an issue where the Galdoran relationship icon wasn't correctly recolored. Lance now visits the Ginger Island Resort if married to the player. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Fixed some typos in the locational messages and events. Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). You've inherited your grandfather's old farm plot in Stardew Valley. Contents 1 Recurring Easter Eggs 1.1 Hats 1.2 Lucky Purple Shorts 1.3 Dove Children 1.4 Bad at Music 2 Intro Screens 2.1 Logo 2.2 Tip Messages 2.3 Title Screen 3 Character Creation 3.1 Special Characters 3.2 Item Spawn Cheat 3.3 Favorite Thing 4 In-Game Menus 4.1 Shipping Screen Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. 09-16-2020: Fixed a bug where white vertical lines displayed on IF2R cliffs. Removed the Harvest Goddess compatibility patch. Changed Sophia's gift tastes. Fixed a warp point that was missing on the beach map going to Pelican Town. Schedule During Spring, Alex exits his home at 8am unless it is raining. Changed the configuration name Harder Crafting to Balanced Crafting and further adjusted crafting recipes. Added sandstorms to the Crimson Badlands. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Fixed several IF2R configurations issues. The Wizard will now let players know how many warps they can summon in their nexus when spoken to after the Enchanted Grove questline is started. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. Could there be a clue to its whereabouts? Players must now be level 8 fishing to encounter the ??? It won't be easy. Merged the seasonal edits into the main SVE content.json, eliminating the need to manually install recolor compatibility files (configurable option). These events will be revisited in a future update with different narratives (completely new events). Added pine tree shadows at the Adventurer's Summit. Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. They will be released soon. They'll now organically cycle through different dialogues. Joja products are now 10% cheaper than Pierre's. If a quest item is lost, it can be retrieved from the lost & found box in Mayor Lewis's house. Purple mushrooms no longer spawn out of season. Fixed an issue where Susan's four heart event witch cave fork froze and had to be skipped. Claire is no longer tired at Joja Mart if players married her. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. Added beach shortcuts located at the Pelican Town community garden once players have completed the community shortcuts project from Robin. Added a configuration to SVE titled "CanWalkOverBeachTidepools". Fixed the compatibility patch for the More New Fish mod. She no longer showcases a certain emotion. Slightly nerfed the price of clownfish and starfish. Added a new cooking recipe sold by Krobus. Void eel fish ponds with a maxed population now have a 2% chance to produce a Swirl Stone instead of Void Shard. Balanced prices in a "certain area" on a "certain map". Quests will repeat over time, regardless of whether they have been successfully fulfilled in the past. Fixed an issue with the Razor Trout's fish pond data entry. Despite adding new events, expanded dialogue, new . They've been replaced with new end dialogue for involved characters. Fixed tiling issues at Shearwater Bridge. Fixed an issue where Lance's summer spouse area had a spriting error. Fixed an issue where players couldn't ride their horse through the backwoods shortcut. Players can install Reset Terrain Features to reset bush locations. Players can now sit with Abigail on the saloon couch. Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline. Fixed a couple glitched tiles on IF2R and on various maps. The following items are easy to obtain, especially if the player has extra money: https://stardewvalleywiki.com/mediawiki/index.php?title=Quests&oldid=146425, Creative Commons Attribution-NonCommercial-ShareAlike, This is the most common type of Help Wanted quest. Adds a minecart cave above the shipping bin, providing shortcuts around the farm. This is an addition to the seasonal edits configuration (default = "true"). An expansion created by Lemurkat with the help of many other people from the SDV modding community. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. Added compatibility for the Looking For Love mod. It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them. 10-20-2020: Fixed an issue where players triggered Leah's 8 heart event upon entering her cabin for the first time (sorry about that. Hey! Fixed several glitched tiles on a couple maps. This is a massive overhaul to the dialogue! Shane's spouse room will now get cleaned if players have seen his 14 heart event. Made Highland Mushroom mobs blue during the winter season instead of grey. Added SVE characters to Elliott's book read and Leah's art show events. Players can now toggle it off and still maintain the seasonal edits (snow on fences). Players now have the option to take over Aurora Vineyard in the community center route once conditions are met. You can only be called silly so many times. Olivia will now give players a wilted bouquet if they chose the question fork to stop dating her (end dialogue gift). Ever since Joja Corporation came to town, the old ways of life have all but disappeared. Fixed an issue where many tiles at Grampleton Fields weren't tillable. ==STARDEW VALLEY EXPANDED 1.11 PATCH NOTES==. All outdoor SVE locations with bodies of water may now be fished from. Rearranged warp categories. Adjusted Victor's portrait shading to match ConcernedApe's shading style. Fixed an issue where some players got stuck in a tree during Claire's 12 heart event. Added more light to houses that have Christmas decorations during winter. Changed all references of Grampleton to match canon. Removed a couple bushes from IF2R due to requests for quality of life. The Wizard is creating a staff of phenomenal power. Added "StrongerMonsters" as a configurable option (default = false). (Framework Mod) Allows custom shops to function. Added a house for Morris. Edited Susan's 6 heart event to 7 hearts. Added five soundtracks called "Nexus", "New Magic Learned", "Castle Village Outpost Ambience", ?? Removed the secret note #25 fix (vanilla event now works correctly). Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. Changed the wording on some locational messages. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather. Fixed an issue where Lance displayed a partially invisible frame when getting kissed if seasonal cute villager outfits for SVE was installed. Added a portrait for the travelling cart merchant. Updated the summit warp coordinates for CJB Cheats Menu. Slightly increased critical hit rate. Story quests can be completed at any time after receiving them; there is no time limit or expiration date. -Linus. This event is triggered from 8:00AM to 2:00PM, only during year 1. Fixed a bug where the Adventurer's Guild had black boxes. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. New events for him will be added in the future. Fixed an issue where choosing Harvey's "afraid of heights question fork" during his 10 heart event crashed the event. Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. Changed the location of secret note #18, fixing an issue where it was unreachable and where the graphic didn't reflect the location. This area might cause lag and long game startup. Fixed an issue where Claire's marriage dialogue didn't load into the game and she didn't return home from work. Players can reach Grampleton Fields by walking east of Shearwater Bridge, taking the train, walking on the railroad, or warping from the Wizard's basement. Added crocus forage to Sprite Spring during winter. Reorganized Olivia and Sophia's marriage dialogue. Players most throw out their old IF2R folder and reinstall. If you want to become a farmer, you have to start with the basics. The spawn rate of ore, gems, geodes, and generic rocks have been decreased by 33%. Changed grass spawn locations on IF2R. However, the allotted time for a special order decreases every day regardless of whether it has been accepted by the player or not. Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. This warning can be ignored. Further balanced Gunther's reward to players after donating 60 artifacts to the museum. Added 6 new seasonal decorations, sold at respective decoration vendors. Light source patches are now appended instead of replacing entries entirely. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. He also gazes at the river on the northern town bridge on Tuesday after closing up shop. Fixed an issue where players clipped into the Wizard's bed. Fixed an issue where players couldn't complete the railroad boulder removal quest. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. Investigate the Community Center, Enter the Community Center and examine the Golden Scroll in the. Fixed a bug where SVE fish didnt produce anything. Water tiles were missing above the waterfall at ???. Added a couple end game weapons, purchased from adventurer vendors. Camilla's Kittyfish event now triggers at Pelican Town instead of Shearwater Bridge. Changed how vanilla locations are loaded through TMX Loader. Fixed several small visual glitches in various maps. Fixed an issue where Olivia loved "weeds" as a gift. Stardew Valley Expanded Immersive Farm forest clearing entrance Near the Mushroom/Bat Cave, a hidden ladder leads to a forest clearing. He will visit the community garden and community keg area early in the morning during spring, summer, and fall. Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. Added the ability to plant fruit trees at Grampleton Fields, Grandpa's Shed Greenhouse, and Garden/Town East. Fixed an issue where Morris' 8 heart event bugged out and looped. Fixed an issue where players could walk off the Pelican Town map and into the void at a specific spot. Fixed SMAPI reporting missing sprite spring aquarium data. Players can now walk behind Marlon's counter in the Adventurer Guild to gift/speak to him. Must be toggled to true before save file creation to take effect. Olivia no longer tells the player they worked as an accountant. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Fixed an issue where the Joja Grandpa's Farm land expansion property deed was mixed up with the Aurora Vineyard Property Deed. Fixed an issue where the fence patch couldn't be toggled off when using a recolor. Fixed various glitched tiles in Cindersap Forest and Pelican Town. Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. Organized the SVE TMXL folder structure and references in the content.json. These tracks play in new locations and cutscenes involving new characters. (Framework Mod) Allows new audio to be added to the game. Family members of the legendary fish have returned to the valley. Some produce unique items. 09-29-2020: Changed the preserve jar's crafting requirements in Susan' 10 heart event and for the 'balanced crafting' configuration. Players must now complete the Joja warehouse to unlock year-round seeds. They can use Prismatic Shards that have been previously obtained. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Added lighting bloom to the canopy trees on IF2R, Lost Woods, Sprite Spring (+ added nebula effects), and Forest West. Fixed an issue where NPCs would disappear at Joja Mart. Fixed a graphical glitch in deep cave (IF2R). Fixed an issue where Lewis tried walking to the summit before it was unlocked. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Please see the credits section on the bottom of the page! Balanced all forage locations. Its companion buildings, the Water Obelisk, Desert Obelisk, and Island Obelisk, can also be purchased from the Wizard. Fixed the Oasis warp. Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Prismatic shards and iridium ore will no longer spawn. Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Added new potions, bought from adventurer vendors after meeting certain conditions. Previous versions of Stardew Valley Expanded must be uninstalled completely. Once the player has accepted a Help Wanted quest they will have 2 days to complete it, the current day and the next. Fixed a bug where leaving the Wizard's tower placed players far away from the door. (Framework Mod) This is what most of the mod is written for. -Robin. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. As you gain experience you'll discover new crafting recipes to increase profit and make life easier. Added a couple small specific forage locations. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. [Crop] are in high demand this year. Fixed miscellaneous issues in several character events. Resampled the "Atlantis" and "First Slash" soundtracks. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. Examples being Grandpa's Shed and Enchanted Grove unlocks. Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. Further adjusted prices in "certain shops". Added a "Smaller Desert Map" configuration (default = "false"). We currently have 1,532 articles about the country-life RPG developed by ConcernedApe. Players no longer need to have the special orders board repaired before triggering Clint's railroad boulder removal quest. Added a catch event for Apples' 10 heart, informing players where to go. Fixed an issue where Apples' became a roommate option upon seeing their 10 heart part 2 instead of part 3. Fixed an issue where Jodi walked through the wall during Sam's 2 heart event. Bundles will require more resources, and in some cases, different resources. This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. Fixed an issue where the community center and ??? Victor's schedule has been changed. Removal of the mod from the mods directory is required for SVE to function. Fixed an issue where grass could spawn adjacent to the player farmhouse on Grandpa's Farm, causing minor glitches. Fixed some typos in the locational dialogue. Added Eemie's Recolor! Added a heavy debris configuration for Grandpa's Farm. Added a new section graphic to the descriptions page titled "Follow me on Twitter!". The event script will no longer be updated past SVE version 1.3. Added a new UI if players are in Galdora. Fixed an issue where entering the summit map on a horse glitched the scenery. Fixed an issue where extra layers weren't displaying in the saloon. Added Leo, a new NPC with his own backstory, plot line, events, etc. Fixed an exploit where selling Joja Berry Machines netted massive profits. Added a "Immersive Shadows" configuration (default = "true"). Adjusted Susan's schedule. Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box. Fixed an issue where some players couldn't add SVE fish to their aquariums. Revamped Community Day NPC schedules and Marlon's schedule. Increased king salmon sell price (600g > 650g). Greenhouse will now state it's in ruins and will be inaccessible until the player has fixed it via Joja or bundles. Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am. There is no penalty for accepting a Story Quest involving item delivery and then deleting it from the player's journal without completing it. Fixed an issue where a First Slash adventurer's top half was removed by a Community Day map patch in the Adventurer Guild. This is a collaborative wiki for the mod Stardew Valley Expanded. Fixed an issue where Zuzu City maps didn't have the correct ambient music ques. The event is triggered during sunny weather, from 6:00am to 11:50am. Fixed several glitched tiles on the Forest West map. Fixed an issue where farmhands would crash during community center warp events. Implemented "no spawn" zones on all IF2R natural paths for easier debris management. Moved the big tree in front of the stone bridges in Cindersap Forest that was conflicing with Vincent and Jas's spring onion event. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. IF2R Farm Type manager no longer affects SVE locations, only the farm map itself. Takes place in the forest, sunny weather, not the winter season. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. With SMAPI 3.0, town.xnb is no longer required for SVE installation. Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). Redesigned the area around the Stardrop Saloon. vendor didn't sell the right side of the "jagged boulder" decoration. Players couldn't trigger Victor's 12 heart event if they had completed all house upgrades in the Joja route. Altered the desert pillars to match canon. Adjusted a cherry blossom tree at Blue Moon Vineyard which slightly obscured the dirt path. Removed the fake trashcans outside of Pelican Town. Further adjusted the IF2R quarry spawn rates to be more balanced. Fixed the view port and positioning in Alex's 7 heart event. Crafting most objects require different resources and more of them. Fixed a freeze that'd occur at the winter star festival if Andy, Susan, Alex, or Linus gave the player a present. (this event doesn't trigger if players have already entered the theater once). Replaced all SVE map images on the descriptions page - they now show vanilla colors. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior.
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